![]() Please read End-User Software License Agreement (EULA) for more information. License These contents can be distributed royalty-free regardless of commercial or noncommercial use only when used for games created with SMILE GAME BUILDER. ![]() 3D Models (10 types) +Color/Size Variations (15 types) + Elemental Earth + Elemental Fire + Elemental Water + Elemental Stone + Lizard (w/ 3 color options) + Slime (w/ 4 color options and 4 small sizes = Total 8 models) + Toad (w/ 3 color options and 3 small sizes = Total 6 models) + Giant Wasp + Giant Spider (and a small size) + Giant Rat Bonus Model (1 type) + Talking Tree: This is a bonus model and it has several facial expressions and talking motions. The artist is Jacob Mann who is a sound & CG creator in Texas. Types of DLC : 3D Model Resource Pack Release Date : May 31st, 2017ĭetailed Description "Jacob’s Monster Pack Volume 1" is a nature based 3D monster model resource pack with the essential elements to fantasy worlds, such as spirits, lizards, and giant bugs. Bonus Furthermore, this DLC includes a game file, “Iron Will” made by Pon Pon Games, and the purchasers can see and apply its techniques to your games and also edit it to create fun fictions. The exact motions from the original game, “A Healer Only Lives Twice”, were implemented to these models, so after purchasing it, you can create dynamic 3D battles and wonderful scenes right away. 3D Models (26 types) + Variation Models (67 types) + Main Characters (2 Types) This DLC gives you a total of 95 models: original 48 unique and cute characters from “A Healer Only Lives Twice” (26 models + 22 color variations) and additional 45 color variations and also 2 main characters, a knight and a priest. As such 2.0 is not very portable to anything that isn't a 2012+ desktop operating system, unlike 1.2.Detailed Description “A Healer Only Lives Twice Character Resource Pack” is a 3D model resource pack which contains a variety of 3D resources from an award-winning simulation game “A Healer Only Lives Twice” created by Pon Pon Games. The reason being is that 2.0 is largely swayed by Valve and portability to platforms such as homebrew, retro, Amiga, RISCOS, DOS, UNIX etc. However, I actually recommend SDL 1.2 ( ). I hate working with these people!įor 2D games, SDL is certainly the standard these days and works very well on FreeBSD. It also allows "pretenders" to swank around telling people that they are 3D graphics developers because they can drag and drop a cube into Unity and press play. I know this post was semi-ranty but crap like Flash and Unity does annoy me quite a bit haha. The fact that UE4 is not open-source (i.e not BSD or GPL) but the source is available for free after signing a license agreement, it can be ported to FreeBSD and also there is some hope that once Unity and Flash have died, that UE4 can take over. I find it very difficult to rip my students away from Unity so that they can actually learn something.Įpic (Unreal Engine 4) is starting to understand the "allure" of a kid friendly GUI editor and so have made a good attempt with their indie-friendly (non-AAA toolchain). The marketing budget for Unity is immense and they are present at *every* GameJam, and *every* indie industry event so people immediately jump on the bandwagon and get completely locked into a non-innovative and unflexible platform. Because Unity and Flash will never be ported to FreeBSD, this has pretty much prevented the vast majority of games from appearing on these platforms. This is because they have big chunky editors where kids can make games to show their parents and then immediately discard them. ![]() Unfortunately, for 3D games, kids and other game makers only really want to use consumer products like Unity and Flash. Has generic Unix code, so maybe that could be used as a basis for creating native code for FreeBSD. Has native Linux & native Irix code, but doesn't have native FreeBSD code. ![]() How'd we get beat by an OS that doesn't even have a real release? Has at least some FreeBSD support, but I'm not sure how well it's been exercised.ĭoesn't have FreeBSD support, but has Haiku support. There're many other engines, but I left out engines who either did not have code repositories online, were for specifically for mobile games, were not primarily coded in C/C++, or did not have any Unix support. The links lead to the part of the codetrees that contain OS specific support, not the root of the codetrees. These are some of the engines that I briefly checked out. ![]()
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